Fruit changes every level: Oranges, pears, bananas, cherry and apple!
Game is over at end of the week, player is promoted to a recruiter position, and recruits new player. Happy Meal price fluctuates every level. Exchange rate always different. Man a dead man image, still needs animation. Time clock for now is set to play until 12, but normally would be 8 - 5, like a full-time job. Bought Happy Meals pop in and bounce around until they fade, according to the number you can afford! You should keep the change, and apply it to your next purchase.
Check it out and leave comments. I'm thinking of making a "super bug" that solely attacks the man, to make it a bigger challenge. I'm going to make a high scores list, recording total money and Happy Meals. I'm also going to make a little jump bar, that will charge as you duck, to give more control of jump height.
For file in a new window click here, (iKill11).
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